I do appreciate it though when teachers get serious about students pulling crap in class. At the old community college I used to go to, one of my professors made it very clear that if you texted during class, you would get knocked down an entire letter grade for the whole class.

Partway into the semester, the professor caught a student texting in class and let him go with a warning. As soon as the professor turned around, the student whipped out his cellphone again, and INSTANTLY the professor spun around and knocked him down a grade.

That was a cool professor. XD

This bothers me way more than it should.

I really, really don’t like deception. It’s one of the reasons why I hate a lot of journalism and why a lot of advertisements rub me the wrong way.

For example, I was scrolling through the Twitter app when I ran across a promoted tweet for the cellphone game Dragon City. I’d made the mistake of playing this game before (long story short, it starts off free, but you NEED to pay money to get anywhere in the game in any reasonable amount of time), so I knew what it was like. The promoted “screenshot” was a picture of two cute baby dragons in what was obviously an edited Pokemon video game screenshot (or else a screenshot that had been fabricated to look near-identical to the Pokemon games).

That’s not what the game looks like in the slightest. I could go into the (incredibly crappy) battle mechanics of the game, but really all you have to know is that the battles don’t look like Pokemon battles, and they only function the same as Pokemon battles on the most base level.

In other words, the advertisement was a lie.

"Oh," the graphic designer/copywriter reasons, "but it will make Pokemon fans who see that game want to buy it!"

Certainly.

And as soon as they find out they were lied to, they will realize that the graphic designer/copywriter that made the ad they saw thought that the ACTUAL game did not look interesting enoughin other words, they did not have any faith in the actual game.

I see the same thing, more often, in journalism. I honestly don’t even need to cite any examples for this one because you could look at nearly any title for nearly any article in a newspaper or news site and realize that they’re either 1) exaggerated or 2) bending the truth to grab your attention. The article titles use deception to grab your attention because whoever’s in charge of the newspaper article titles does not have enough faith in the content of the actual article to say what the article is actually about.

There’s other problems I have with common journalism practices, but that’s all I’ll get into right now.

…I don’t know where I’m going with this. This just bothers me a lot.

atchuu:

babycharmanderkeckleon:

I very, very rarely listen to music when writing, but George Winston’s piano music is about the only thing I can listen to that helps me with writing. There’s no words—just piano music alongside maybe a few other instruments.

I really like this album in particular, but he has a LOT of great music. If you’re looking for good music to write to, I highly recommend giving George Winston’s music a listen to.

Hey if you liked that, I think you might like this too. I backed it on Kickstarter a couple of years ago.

OooOOOOO that sounds nice! I might look into getting that. :D

I am… slooowly working my way through the Borderlands DLC. I’ll go back to the zombie one later to finish the “brains” mission chain—probably when I play with someone else so I’m actually doing missions while grinding for zombie brains. XD;

I’m on the Secret Armory DLC and … so far not particularly enjoying it? I almost immediately did not like the area I started in—it’s so different from the rest of the game, mainly in color—everything’s all bright, cold grays here rather than the warm browns usually in the game. Also I hate hate hate driving on these highways I keep getting my car blown up by the other cars rrrgggghhhh and the roadblock missions are not fun?? I’m hoping things will change up soon because honestly these are the least fun missions I’ve done in the entire game. I’ll finish the DLC so I know what happens story-wise, but… dang.

I’m also kindof annoyed because after fighting my way across a gigantic highway, Claptrap informed me that there were new missions ALL THE WAY BACK IN THE STARTING AREA and since I didn’t want to wind up missing a quest chain that I was supposed to be doing throughout the other missions like with the zombie DLC, I drove/walked ALL THE WAY BACK to get the new missions. I really wish you could teleport in the DLCs…

In any case, the zombie DLC was fun, but this secret armory DLC… not so much, so far.

While seeing your fanwork is cool, I would be -really- interested to see an original project of yours be brought to life. I hope you can get it to work out!

Thanks!

I used to work on this a lot more often, but what was holding me back was the fact that I got 30k words into the notes (about halfway through the story) when I realized I had a subplot that was just muddying things and that I had to re-order several scenes. Those seemed like such big things to do, changing such big parts of the story, that I just… stopped working on the notes after that. And every time I went back to work on the notes I kept thinking “I’ll have to restart them from scratch” and didn’t want to work on them anymore.

But now that I’m actually working on it, I realize I was afraid of nothing. I didn’t actually have to rewrite the notes from scratch, getting rid of the subplot is, so far, much easier than I thought, and reordering the scenes really shouldn’t be too much of a problem. I’ve been afraid of editing my own story for years because I thought it would be an insurmountable monster, when it’s not that bad at all.

I really wish I had realized this years ago, but I can’t do anything about that now. What I can do is fix this up and keep moving forward. Though I suppose at the very least, I’ve had time to continue to develop my art style before I even started the comic, so there’s that.

I’ve been afraid of working on the meat of this project for so long, but it feels good to actually get into it again. I feel like I’m doing something worthwhile.

Going through ALitD’s old notes. While the writing is not amazing (I wrote these notes like four years ago), these are notes and not the actual story, so it’s still useable. I’m copy-pasting the stuff I can still use into my “revised” notes and cutting and/or changing things from the cut sideplot. Maybe I’ll be able to finish all the notes for this this year after all… Granted, I haven’t come across the main parts I have to reorganize, but still.

Once I finish rewriting/reorganizing the old notes, I can go on to finish the notes for the whole story. (I only made it to the halfway point with my old notes.) After that, I can write the script, and from there, start working on the actual pages…

I really, really want to make this webcomic a reality. It’s been something I’ve been working on since I was 9 or 10, and it’s a dream of mine to finish it. It’s a story I really really want to tell. I just need to keep working on it…

I very, very rarely listen to music when writing, but George Winston’s piano music is about the only thing I can listen to that helps me with writing. There’s no words—just piano music alongside maybe a few other instruments.

I really like this album in particular, but he has a LOT of great music. If you’re looking for good music to write to, I highly recommend giving George Winston’s music a listen to.

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